Our family never owned Monopoly, in fact I can’t recall ever playing, what I gather is, the iconic board game. Instead, maybe because dad is a geologist, we had The Mining Game.
The Mining Game’s box, board and cards were blandly coloured in various dull metallic shades. Despite the lack of visual excitement I still enjoyed the playing of the game. It’s exciting trying to weigh my skill towards achieving the game’s goal, all the while balancing on the knife-edge of chance within the game.
I’ve been interested for a while in how games work, how they’re designed. I recently enrolled in Game Design on Coursera. The first assignment was to make a game, on one piece of paper and two dice. After a little ideation I came up with Swish! It’s a paper plane-based game, which you can play alone or with a friends.
Download Swish! (2.5MB)
Swish! has been through five rounds of prototyping and testing. Please let me know what you think, how it could be better, by leaving a comment below.
If you like it, please also check out three flyable paper rockets I designed. Link below.
Love paper planes? Want more?
Download, make and throw three rockets I designed a few years ago, with a 50s theme! The yellow and ‘lava-lamp’ rocket are folding-patterns you can find elsewhere. The red checkered rocket uses my own paper-folding design – and it goes like a rocket!
Download the Rocket Star Fleet (1MB). Best printed on A3, double sided, no scaling.
Please let me know if you do and how you like them, by commenting below.
A fascinating and entertaining story of how Dungeons & Dragons came to be (again another iconic game I have never played): Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons.